Using Visual C++ 7.1-9.0 or Borland C++ to build libpq is only recommended if you need a version with different debug/release flags, or if you need a static library to link into an application. For normal use the MinGW or Visual Studio or Windows SDK method is recommended.
To build the libpq client library using
Visual Studio 7.1 or later, change into the
src directory and type the command:
nmake /f win32.mak
To build a 64-bit version of the libpq
client library using Visual Studio 8.0 or
later, change into the src
directory and type in the command:
nmake /f win32.mak CPU=AMD64
See the win32.mak file for further details
about supported variables.
To build the libpq client library using
Borland C++, change into the
src directory and type the command:
make -N -DCFG=Release /f bcc32.mak
The following files will be built:
interfaces\libpq\Release\libpq.dllThe dynamically linkable frontend library
interfaces\libpq\Release\libpqdll.lib
Import library to link your programs to libpq.dll
interfaces\libpq\Release\libpq.libStatic version of the frontend library
Normally you do not need to install any of the client files. You should
place the libpq.dll file in the same directory
as your applications executable file. Do not install
libpq.dll into your Windows,
System or System32 directory unless
absolutely necessary.
If this file is installed using a setup program, then it should
be installed with version checking using the
VERSIONINFO resource included in the file, to
ensure that a newer version of the library is not overwritten.
If you are planning to do development using libpq
on this machine, you will have to add the
src\include and
src\interfaces\libpq subdirectories of the source
tree to the include path in your compiler's settings.
To use the library, you must add the
libpqdll.lib file to your project. (In Visual
C++, just right-click on the project and choose to add it.)